I aspire to be intelligent with moments of genius.
So far, I have managed awkward with moments of competence.
For a long time now, designers have opted for the "hazy twilight" look to help smooth over the rough spots in their graphics. Mirror's edge takes the opposite approach - the bright daylight that animators like Pixar prefer. I think it works and it signals an important shift in the way these games are envisioned. Wii has shown that interface is more important that pretty pictures, but looking at this shows that the pretty pics don't hurt. Wow.